![unofficial morrowind patch reddit unofficial morrowind patch reddit](http://images.uesp.net/a/a3/ON-quest-A_Ghost_from_the_Past_04.jpg)
I assume if you're not running it, you don't want those changes. I didn't reimplement changes specific to the BTB edition. It has the same goals as MPP but without the awful balancing changes.There are two versions included, depending on whether or not you use the "Morrowind Patch v1.6.5 BETA (BTB Edit).esm" or "Morrowind Patch v1.6.5-BETA.esm" master.
#Unofficial morrowind patch reddit download#
UPDATE: I highly suggest you avoid downloading this and instead download Half11's patch for purists. I can do this myself but if you guys would want to assist that would be great (There's a lot of stuff to go through in said changelog) Also, take a look at MPP's 1.6.6 changelogs. Just PM me or whatever and I'll get back to you about it. If you'd like you can more easily get a hold of me on the Morrowind Modding Community Discord here: I just don't think a patch meant for bug fixes should involving trying to rebalance the game.īecause of the fact that Nexus doesn't notify me about new comments, (it probably does, I just haven't enabled it yet) It may take me a while to read any requests for reversing things. If you guys have any suggestions for other stupid rebalancing changes I should attempt to fix, let me know in the comments.ĭisclaimer: Despite me being harsh, I love this patch for all of its bug fixes. (people also eat it of course.) This is also a good way for players to make money early game so hindering them from making money early game is a bad idea in my opinion. I reversed this because Hackle-Lo is like Dunmer Tobacco (or weed if you wanna get technical) and therefore should be worth quite a bit more than 3 septims. For those of us that aren't Alchemists, this reduces its overall value making it pretty much worthless as a quest reward for a couple of Vanilla game quests where the reward is Hackle-Lo. For some reason, the value of Hackle-Lo was reduced to 3 making it worthless pretty much unless you're an alchemist character. Hackle-Lo is now worth 30 septims again.
![unofficial morrowind patch reddit unofficial morrowind patch reddit](https://6thstreetpress.com/images/b8eaae2c45457ba33031a882f01a5f5b.png)
Personally, I think collecting two Wraithguards should be the player's choice, not MPP's. Though it's clear that Yagrum Bagarn's version is just a replication of the Wraithguard and not a properly activated Wraithguard. Perhaps it is since there should be only one Wraithguard in existence. For some reason MPP felt that having two Wraithguards was broken or nonsensical. Secondly, I've always seen the Alit Bite spell as a symbol of the Diseased and Blighted Alits becoming unclean because of being infected with Disease. Intended to give the player a good challenge without being too hard to beat. This is more of a personal nitpick but I don't think it belongs on the regular Alit and here's why:įirst off the regular Alit is meant to be a mildly tough early game enemy.
![unofficial morrowind patch reddit unofficial morrowind patch reddit](http://kbimages1-a.akamaihd.net/31cd3df6-a445-4cc5-af7e-4f829c9f23ac/140/215/60/False/subway-surfers-game-guide-12.jpg)
For some reason MPP makes it so that the standard Alit has the Alit Bite spell. Regular Alit no longer has the Alit bite.
![unofficial morrowind patch reddit unofficial morrowind patch reddit](https://staticdelivery.nexusmods.com/mods/120/images/thumbnails/23344/23344-1543960497-1233400449.jpeg)
This early version of the edited ESM contains the following reversed changes: This patch aims to reverse these "balancing" changes. Personally, I don't think they should be changing this stuff because the idea is to PATCH BUGS AND BROKEN QUESTS not rebalance the game. So Morrowind Patch Project has a notorious history of changing things in the game in an attempt to "balance" it.